Graphic designThree page formats with one continuous arc system running across all of them.

Graphic Design

Graphic Design

Graphic design is the difference between something being available and something being understood.

Graphic design has an image problem. It gets treated as the final coat of paint; the thing you add once the real work is done, to make it look nice.

In practice it’s the opposite. Design is what decides whether your message gets read at all. What someone notices first. Whether a page feels worth the effort or gets closed. Whether five slides land or lose the room. It’s not decoration on top of the content; it’s how the content works.

After fifteen years, seven of them in-house, in marketing, producing at volume with real deadlines and real stakeholders, I’ve learned that a visual is only as good as the effect it has. Beautiful and ineffective is a failure with better lighting.

 

What I actually design

Most of my work falls into a few families:

  • Campaign and marketing assets — key visuals, ad sets, landing page graphics, email design, banners in every awkward format the platform demands.
  • Social media — templates and post systems built so your team can produce dozens of variations without the brand slowly drifting.
  • Presentations and sales material — decks, one-pagers, pitch documents. The things that get shown in the room where the decision happens.
  • Reports and editorial layout — annual reports, whitepapers, brochures, magazines. Long documents where hierarchy and rhythm do the heavy lifting.
  • Print — from business cards to large-format, prepared properly for whoever’s printing it. Bleed, colour profiles, the unglamorous details that stop a print run being a very expensive lesson..
  • Template systems — in InDesign, Illustrator, Figma, Canva or PowerPoint, so your team can keep producing when I’m not there.

If it’s flat and it needs to communicate, it’s probably in scope. Ask.

 

Working from your brand, or building around it

If you already have a brand and guidelines, I work inside them properly, not approximately. Part of the job is spotting where the system doesn’t quite cover a new use case, and solving that without breaking anything.

If you don’t have guidelines, or you have a logo and a vague sense of unease, I’ll work with what exists and keep it consistent. And I’ll be honest if the real problem is that there’s nothing coherent to build on. That’s a branding conversation, and I do that too.

 

Made for volume

This is the part that’s genuinely different about having spent years in-house rather than only in agencies.

I’ve been on the receiving end of design requests. I know what it’s like to need forty-two asset variations by Thursday. So I don’t just deliver files. I build things that scale: master documents, layered templates, naming conventions, asset libraries, formats that can be resized without collapsing.

The result is that the tenth asset costs a fraction of the first one, and the fiftieth still looks like it belongs to you.

What you get

  • Design concept and rationale, before production
  • Final files in the formats you actually need: print-ready, web-optimised, platform-specific sizes
  • Editable source files, organised and named coherently
  • Templates and how-to notes where it makes sense
  • Adaptations and resizes, quoted upfront rather than as a surprise

Got something that needs designing? → Let's talk

How we work together

1. Brief.

What it's for, who it's for, where it will appear, when you need it, and what the constraints are.

2. Concept.

A direction to react to, before I've invested time in polishing the wrong thing.

3. Production.

Design, then a defined number of revision rounds. Clear from the start, so nobody feels ambushed.

4. Delivery.

Every file, every format, ready to use, plus the source, because it's yours.

I take on both one-off projects and ongoing work. If you need a regular pair of hands rather than a single deliverable, we can set up a retainer, which tends to be cheaper and considerably calmer for everyone.